Understanding Games and Game Cultures
- Ingrid Richardson - RMIT University, Australia
- Larissa Hjorth - RMIT University, Australia
- Hugh Davies - RMIT University, Australia
Communication and Media Studies (General) | Cultural Studies (General) | Sub Cultures
Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?
This book explores the ways in which games and global game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.
It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.