Unlocking the Potential of Puzzle-based Learning
Designing escape rooms and games for the classroom
- Scott Nicholson - Wilfrid Laurier University, Canada
- Liz Cable - Leeds Trinity University, UK
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January 2021 | 200 pages | Corwin UK
Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives.
Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools.
Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Chapter 1: A framework for learning with escape games
Chapter 2: Game shapes
Chapter 3: World design
Chapter 4: Creating and sharing the narrative
Chapter 5: Concepts for puzzle design
Chapter 6: Designing specific puzzle types
Chapter 7: Designing the escape game experience
Chapter 8: Prototyping and playtesting
Chapter 9: Running the game: Facilitation, reflection and assessment
Chapter 10: Sample game: ‘Misinformation literacy’